Brother Bear Game Pc
Brother Bear is an extremely dynamic arcade game addressed to the youngest PC users, although adults can also enjoy it. Disney's Brother Bear, the PC game, allows the player to immerse himself or herself in the fully interactive version of Kenai's world, being thoroughly entertained and a part of the lush 3-D environment. Not only can players play Kenai and Koda as bears, they can also transform into a wolf, crow, and an eagle! Brother Bear is a 2003 American animated film produced by Walt Disney Feature Animation and released by Walt Disney Pictures.It is the 44th Disney animated feature film.In the film, an Inuit boy named Kenai pursues a bear in revenge for a battle that he provoked in which his oldest brother Sitka is killed. Brother Bear is certainly no classic, but where considered with the target audience in mind, it definitely delivers the goods. Like most Disney games, it looks the part, with some pretty nice 3D visuals that are colorful and vibrant and which do a great job of bringing the movie's characters and world to life.
Disney's Brother Bear |
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Developer: KnowWonder This game has unused areas. |
In Disney's Brother Bear, human-now-bear Kenai has to reach the Salmon Run in order to get his human form back. He's aided by a fellow bear Koda, and yet threatened by his brother Denahi, who has a knack for constantly screaming at the player whilst battling him.
Brother Bear Game Download
- 1Debug Mode
- 2Unused/Cutscene-Only Areas
- 3Unused Graphics
- 4Unused Text
- 5Unsorted CD Files
- 6SDK Leftovers
Disney's Brother Bear Video Game
Debug Mode
Like the rest of KnowWonder's Unreal Engine 1 games, Brother Bear has a special environment for debugging purposes which can be re-enabled in the default.ini config file: find the following string in the file and switch 'False' to 'True':
If done correctly, the game shall display debugging text and the build version should appear in the lower right corner of the pause screen.
Brother Bear Game Pc Free
The Spanish version (shown above) has the build string Bears_1.1.114, whereas the American release has Bears_1.1.94
Commands
- F4 - toggles the 'Shorcuts Window'.
- F6 - restores health.
- F7 - toggles debug mode.
- Space - skips cutscenes.
- Page Up/Page Down - increases and decreases game speed, respectively.
- Delete - enables a free camera view (or 'ghost mode').
- Num 7 - saves the game anywhere.
Shortcut Window
Allows the user to access every level, view pre-defined bookmarks, and listen to a few bits of dialogue in-game.
GSTATE modifies the progress in the overall game, thus altering the gameplay when selecting maps with this utility. For instance, if the user sets GSTATE to 00 and loads one of the later maps, the honeycomb pieces won't be spawned.
Unused/Cutscene-Only Areas
This game has a single unused level, and four stages only accessible in cutscenes or under determined circumstances (like the minigames).
CavePainting01.unr
This map serves for Rutt and Tuck's narrative cutscenes and the 'secret' movie that is unlocked after getting all six totems. GSTATE may be set to 60 in order to play the bonus cutscene.
Odd looking puddle.
Unresponsive Rutt & Tuck.
Paintings shown in the first story cutscene.
Paintings shown in the first and second story cutscenes.
Paintings shown in the final cutscene.
Unfinished rock.
Inside the puddle.
Overall look.
Jdk 1.4 2 08 download. As a result,the various xxx.java files of an applet, downloaded in Step 2,must be compiled with this software in Step 3.Once this software has been downloadedand installed from WINDOWS desktop, the folder containing thissoftware will be labeled j2sdk1.4.219 in c: by the setup program. We present, for WINDOWS-based computers, the instructions to-install folders (Step 1),-download Java files of applet source codes (Step 2),-compile Java files (Step 3),-edit and run the SVD applet in a web browser (Step 4).To make the applets compatible with all the Java-enabled web browsers(Firefox, Internet Explorer, Netscape, and Opera), we havemade use of Java Development Kit J2SDK 1.4.
This location also contains an..
Out-of-bounds Box
If the free camera is enabled, the player may head towards Rutt and Tuck's spawnpoint. Past the mountain, there is a small cube with its own skybox and floor. Kenai can be placed here by pressing Delete again.
Some of the textures used in this space can be found in TexturesDavidsBearTest.utx
Entry.unr
A test map can be accessed using the 'Levels' option; it's a cube covered with the default Unreal Engine 1 texture. Note that free camera mode does not work in this environment.
IceRun.unr
The map from the first minigame can also be explored on foot. The GSTATE value needs to be set at 00, otherwise the cutscene for the minigame will play.
- Snowballs and the Orca totems are collectible, but have no effect.
- Falling through the gap inside the mountain resets the level.
Salmon_run.unr
The map prior to the final battle can be explored with Koda.. underwater! GSTATE is required to be set at 40 or less, otherwise the cutscene for the minigame will play.
- Kenai will go through the salmon fish if tried to be collected.
- Many rocks are lacking collisions.
- The generic bears the player races are not present.
SecretTotemCave.unr
The scenario used when Kenai snatches an animal totem, only intended to be used in a cutscene. Any GSTATE value can be used.
Unused Graphics
Load Savegame Thumbnails
The launcher displays saved games along a small picture of the current stage. Two of these are not used in the final game.
Image | Filename | Description |
---|---|---|
Default.bmp | A thumbnail of the game's screen. It is only used if the game is forced to save within debug mode. It has a bigger resolution than the rest of the pictures. | |
GlacierRun.bmp | Image for the very first stage where Kenai runs through shattering ice mountains. There no instance in this level in which the player can save the game. |
- Default.bmp appears after manually saving a game in an area where saving normally isn't possible.
Early Logo
The logo used in the placeholder splash screens is stored in the Help directory within the game's installation path.
Not Replaced
CavePaintings_pd.utx contains 13 identical pictures labeled caveRock##_pd.bmp, numbered from 00 to 12. Likewise, Rock_MM.utx has 14 placeholder images to be swapped.
Reptilian Assets
ConsoleTexReptilRm.utx has archives that don't quite belong to a Brother Bear game.. at all.
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Texture 101
A possible guide on how to make textures. This picture is featured on the following archives under the name guide2_cv.bmp.
- GroundsDS.utx
- Guides.utx (only contains the image and a palette file)
- HP_FX.utx
Miscellaneous
- HP_FX.utx:
Image | Filename | Description |
---|---|---|
Gem.bmp | Texture for a crimson gem. Comes with a .WETTEXTURE file. | |
paw.bmp | Unused icon for the game's logo. |
- HPEdit.utx: a handful of icons from a developer kit.
- bearTest.utx: has two ice-tinted textures that are nowhere to be seen in any of the snow levels.
- Pallettes.utx: a ton of copies of a single image with a different palette slapped on each one.
Harry Potter and the Chamber of Secrets Remnants
Present in the game's .utx archives are many assets from the second Harry Potter game.
- HP_FX.utx:
Brother Bear Pc Game Part 1
Image | Filename | Description |
---|---|---|
healthmeter.bmp | Upside down rendition of Harry Potter's health meter. | |
Les_fire_01.bmp | A red, foggy like fire texture. | |
Les_Sparkle_01.bmp | Blue sparkle. | |
Les_Sparkle_03.bmp | Green sparkle. | |
Les_Sparkle_04.bmp | White sparkle. | |
Les_VoldSpell.bmp | A green, foggy like fire texture. | |
LesBlueFire_01.bmp | A blue, different foggy like fire texture. It is bigger than the rest. | |
Sparkle_8.bmp | A lens-flare like sparkle thing. | |
Goldstar01.bmp | A golden star. | |
Key3.bmp | A silver key. | |
S_Rug2.bmp | Texture of the rug in which the player can cast the Spongify spell. Comes with a .WETTEXTURE file. |
Most of these are also present in HPParticle.u.
- SpellShapes.utx - graphics for each spell in Chamber of Secrets, along with its palettes and .WETTEXTURE files.
- The Help folder has the graphics for the game's settings' UI. Neither of which are used by the launcher or in the pause menu.
Unused Text
Demo Leftover
Stored at SystemStartup.int, nothing too fancy.
String | Text | Translation |
---|---|---|
CantRun= | Esta demo no se puede utilizar para ejecutar la versión de pago de Hermano Oso (tm). | This demo cannot be used to run the paid version of Brother Bear (tm). |
CantLoadMap= | Sólo la versión de pago de Hermano Oso (tm) puede cargar este mapa. | Only the paid version of Brother Bear (tm) can load this map. |
Unreal CD-ROM
SystemWindow.int contains many informational messages regarding the Unreal Engine CD. The most evident strings are displayed below.
Unsorted CD Files
Various files scattered in the disc hint that multiple translations were planned, yet they remain as placeholders.
Autoplay Backgrounds
SETUPBURSTBitmaps contains many placeholder images intended for the installation/game launcher (AUTOPLAY.exe). The only finished translation, in Spanish, has a later modify date than the rest (16/10/2003 06:25 pm as opposed to 15/11/2003 05:58 pm).
DirectX Warning
warn.txt is a text file which notifies the user that installing DirectX 9.0 is required. 15 additional files detail this information in several languages. Three of these documents are placeholders that are missing its Korean, 'Brazilian standard' and Taiwanese translations. These can be found in the SETUP folder and are labeled warnKO.txt, warnPS.txt, and warnTW.txt respectively.
Disney Interactive Website
The 'Brazilian standard' (BrzStan.inf) and Korean (korea.inf) data files in SETUPBURSTStrings were not adapted. Only one file out of four was translated to Japanese (jpn.aps).
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Splash Screens
Meant to be placed before the setup process begins. These can be found in SETUPMEDIA.
SDK Leftovers
Some files from the Unreal devkit are still present in the System folder.
Autorun.ini
A configuration file from an installation CD.
BRIGHT.exe
A command-line application used for converting textures.
sx.exe
Brother Bear Video Game
Another command-line executable. It's an audio conversion file distributed by Electronic Arts.